0

Categories

Monte Cook's World of Darkness

Monte Cook's World of Darkness
reviews

Description 

A New Vision of a Damned World

One year ago, eldritch horrors of cosmic malevolence called the Iconnu attempted to destroy our reality. They failed, but the attempt left the world in rapidly darkening shadow. Dead souls returned to claim living bodies, creating blood-drinking undead fiends: vampires. Bestial spirits came as well, to create werewolves, and demons formed bodies from worldly matter. Magic crashed back into the world, and mages wield its power for whatever purpose suits them. Humans called the Awakened unknowingly keep the darkness at bay. These supernatural creatures struggle against each other and clash in the shadows, most attempting to destroy the world, but a few fighting to preserve it. And over it all, the Iconnu still lurk, squeezing the world like an eggshell.

This book include a complete setting: a new vision of the World of Darkness.

Characters play as vampires, mages, werewolves, demons or Awakened and wield frightening supernatural powers against their own kind. The world is the one we know, but now much darker: destruction in the central United States, nightmares coming to life and beasts roaming shattered cityscapes.

This game uses a variation of the most popular roleplaying game system in the world.


ISBN: 978-1-58846-467-5

Purchase a PDF version at DriveThru RPG.

Item #: 51000
Our Price: $49.99
Quantity:
(min 1, max 10)
More
Less
 
In Stock

0

Product Reviews

Average Rating: (based on 1 review)

Showing 1 Review:

by Caleb Howard
on 5/25/2009
Worth picking up if you love the D20 system
Mechanics-wise, Monte Cook did an extremely good job converting the majority of the popular World of Darkness races into the D20 system. I have thoroughly studied the game mechanics of both the New WoD and the D20 3.5 system, and I have to say that while both work, the latter just works better. I'm glad someone took the time to take the World of Darkness, which has such great stories, and made it more playable, mechanically speaking. That being said, I hate the story he invented to tie all the races together in his world. Unknowable horrors trying to destroy our plane of existence, and not much explanation beyond that. Vampires become beings with two souls, werewolves become alien feral spirits from another dimension, possessing human bodies. Demons no longer have any connection to anything religious, but in this story are instead made into sapient embodiments of the negative energy that seeped into the world as a part of an attack on the part of this unknowable horror. Mages are more or less unchanged in essential nature, but certain mechanics, such as disbelief, have been eliminated, which I actually appreciate. Lastly, in this game world, all of these creatures have only been around for a short time, only coming into being at the same time as the attack by the unknowable horror, which was recent. So, no secret legacies of supernatural races stretching throughout earth's history. :( I'm currently in the middle of writing my own origin story for the setting, but one could just as easily use the original stories in the world of darkness books for each specific race, in place of the story Monte Cook presents. The game mechanics still work, and they work great.
Rate this item
0

More Items in World of Darkness

My Shopping Cart

Your cart is currently empty.


Email A Friend

Send this product to a friend...

 
   
   

0
Visit DriveThruRPG to Purchase White Wolf PDFs