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by Joe Franecki
on 5/21/2009
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Seers of the Throne
This book provides an intriguing, compelling look at the villains of the Mage world -- those mages who have compromised their own vision to a metaphysical Ponzi scheme, and are dedicated to being part of the problem -- a problem they want to make unsolvable. The book covers everything from (false) history, to society, to psychology, to game system crunch. More importantly, it transforms this faction from the rather blah, vague nuisance described in the core book to a faction with organization, a purpose and a plan; not a flawless group by any means, but a formidable one, and one that looks like it would be fun to fight! The Mage world is a bigger, more interesting place with these enemies in it.
More than all of the above, this book, more than the other sourcebooks I've seen, puts Atlantis back on the map and justifies why it should be there. By looking at those who oppose the dream of the Awakened city, they make the struggle to discover/rebuild Atlantis into something with real meat to it -- and _wonder_, which is something the core book managed to leave out. In so doing, it gives Mage a sense of purpose and direction it didn't have before. I was an anti-Atlantean, but this book may turn me around on Atlantis -- and a lot of other people, too! |