0

Categories

white wolf >  Store  >  Books  >  Changeling

The Equinox Road

The Equinox Road
reviews

Description 

The Path Perilous

The road is dangerous, and you may be torn apart by the Thorns. The destination is a risk of death, or the return to slavery. But there’s much to be gained for those brave and clever enough to dare the return — the return to Faerie.

A Chronicle Book for Changeling: The Lost™

  • Advice on the Changeling endgame, from increased power levels and forging new Contracts to the narrative structure of the game
  • Guidance on taking a chronicle into Arcadia itself, facing the hazards there and the True Fae at their height of power
  • Wyrd evolution, Faerie domains, the Game of Immortals, and more


ISBN: 978-1-58846-717-1

Purchase a PDF version at DriveThru RPG.

Learn more about this product at White-Wolf.com.

Item #: 70203
Our Price: $27.99
Quantity:
(min 1, max 10)
More
Less
 
In Stock

0

Product Reviews

Average Rating: (based on 1 review)

Showing 1 Review:

by Anna T
on 5/28/2009
Equinox Road Review
Originally to be the last book, Equinox Road deals with the Changeling Chronicle Endgame, when characters are stronger and possibly catching the notice of the Gentry with Wyrd scores of 6 or higher. Chapter 1 deals with the Wyrd and how it effects a character at higher stat scores. How it effects the mein and mentality of a Changeling. This chapter also talks too about the forging or creation of new Contracts with a new Contracts of Reflections listed. Forging new Courts and new Entitlments along with new Merits for higher Wyrd characters. Chapter 2 covers a lot of information for STing the Endgame and discussions on crossovers. Chapter 3 delves into discussions on Faerie, the True Fae and their minions known as Wisps. For me, the most useful information here is the new Fae-Touched half template. Those mortals who went to Arcadia, but weren't there long enough for the Wyrd to fully turn them into Changelings. And there's some merits to flesh out what the partial changes are. Chapter 4 talks about journeying into Arcadia and fleshes out several possible domains that a troupe could go to and the rules of traveling to and from. Lastly is the Appendix, Game of Immortals that kind of a mini game within Changeling where you play a True Fae trying gain and earn titles for yourself. It's alright. I could live without it. Overall, the book is useful once you've got a troupe powerful enough to consider taking on a True Fae, catches their attention or has reason to try and make it to Arcadia. Or it can be used for the fool hardy group that thinks it's going in anyways at Wyrd 1 & 2 thinking they're hot stuff or untouchable and the ST needs to show them no they're not.
Rate this item
0

More Items in Changeling

My Shopping Cart

Your cart is currently empty.


Email A Friend

Send this product to a friend...

 
   
   

0
Visit DriveThruRPG to Purchase White Wolf PDFs